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Saturday, September 20, 2014

The 15 rules of larp



The following 15 rules (warning: strong language) were written some years ago in Great Britain, and have been pretty much generally accepted on the British larp scene. Especially popular is rule 7 - widely known by its number and commonly considered to be the most imortant rule of all (and I agree). Even the biggest British larp forum has taken Rule7 as its name.

The rules have been originally created by the Drunken Monkeys and edited by Rick Wynne who added some extra stuff in the explanations to make them more understandable to international audience (it still contains some British larp lingo though), more work-safe and to throw in his two cents. (copy of the original wording is availablehere)

1. Don’t play a mighty warrior; play a warrior and be mighty.
Don’t label your character. As soon as you say that you are the best swordsman in the land someone will come along and kick your ass. Just get into the mindset of the person and role-play it out.

2. No one cares about your character background.
Really. Don’t tell me about your character and how great he is. It gets boring after the first 50 people or so have told you the same thing. The character is important to you, let that be enough.

3. You are not the Highlander.
There is an urban myth that after the first LotR movie came out no less than 9 characters called Legolas turned up to the Gathering. You are not the only one.

4. No one likes an elf
Are you playing an elf because you are genuinely interested in playing an alien mindset, or so you can be a human with pointy ears? Are you going to be yet another namby-pamby, wishy-washy, lowest-common-denominator, bleeding heart liberal over-used hackneyed fantasy concept? Your race doesn't make your character different from the real-life you, the way you act does.

5. You are not your vet picks. You are not your skill list. You are not your fucking lammies. You are not unique. You are the all singing all dancing shit of the system.
Your skills/ special abilities/ mingy items of ultimate doom do not define your character. Who he is, what he does, and what he wants are the things you should concentrate on. Most importantly do not try to be unique, fitting with the concept is better than breaking it. Min/maxing power gamer munchkins are role play killers.

6. Your character doesn't go clubbing.
Some folks think there is nothing sadder than seeing people in clubs wearing their larp kit. People walking around in-character like they have just stepped out of a Rocky Horror Picture Show is equally as bad. Kit or goth, don’t confuse the two is the saying. Not sure I completely agree but one thing is certain, pick your kit to match the IC setting!

7. Don’t take the piss.
You heard the man.

8. I do not want to find your character in a book.
Larp is littered with plagiarism. It’s not big and it’s not clever. Be inspired by books, fine, but at least change the damn names.

9. Drum-rolling is for marching bands.
Weapons, my friend, are pretty damn heavy. Act like it. I want to see huge, heroic, Conan-like sword swings! Tippy tappy flicky fighting makes it look like you are fighting with foam. That does not mean you need to move in slow motion!

10. Being hit hurts, bitch.
When someone hits you it hurts. A lot. Even if it doesn't kill your character you should be crying like a big girl. React to being hit, no matter what type of armor you are wearing!

11. I don’t give a damn what would really happen.
The “what would happen in real life” argument is the first resort of the loser. Repeat after me, “it’s fantasy, it’s just a game, this is not real life.” Its not re-enactment. Don't worry about authentic, but try to be coolthentic.

12. Yeah, but you didn't. Get over it.
Quit living in the past, man. Let it go!

13. What’s an “out-of-character”? Are you ill?
If you’re in an in-character area, and its during time in, then be in character. If you want to be out of character for whatever reason then go somewhere else. You are only spoiling the enjoyment of those around you. We are all props in each others' game.

14. They only killed your character. Get over it.
Invest in your character to get the most out of him. When he dies, though, just let it go. If anyone starts moping and bitching because their fictional character has ceased to exist then they’ll get a visit from the Sad Bastard Police, Muppet Division.

15. Your character is not you in fancy dress.
If you need this rule explaining to you then you also need your head checked. Leave the event and go see a doctor.

Sunday, September 14, 2014

What if in Back to the Dungeon RPG?

What if I got rid of all my classes and just had four classes ONLY.

Warrior - The Fighting man
Wanderer - The skirmisher or ranger type.
Wastrel - The thief criminal type.
Weaver - The caster of magic of all kinds.

HMMM What if?





Friday, June 20, 2014

5E Musings?

So far it looks like just another version of 3rd Edition with just a few things left out.

The monsters thus the work of the DM has been shortened but not enough. Maybe they will have the monsters on cards or something.

The introductory modules can rot on the shelf at the prices they are wanting for the thinness of the product. Maybe if I did not already feel goug4ed already.  

The artwork and what they want to do with the Forgotten Realms looks really good.

I can't see any reason a serious Pathfinder player would stop playing Pathfinder over 5E.

I could see a GM looking at it and thinking how much easier it could be.

IF I were WotC I would have returned to a much simpler game with modern options (like BttDRPG) and then came out with incredible artwork and modules. I would have had D&D Television shows animated and live action, movies, more video games, and got the game out quicker.

Wednesday, May 21, 2014

Monday, May 12, 2014

Back to the Dungeon Role Playing Game

Here is the latest version of the Back to the Dungeon RPG !!!

Hope you enjoy this edited version with a Table of Contents.

Got to go to bed!

Saturday, May 10, 2014

TERRO ATTACKS An adventure for Hero's Mag Role Playing Game!

Here is a simple yet challenging scenario for the pen and paper free form dice assisted Supers RPG called Hero's Mag.
 
Setting: In the city center, business district, amongst the sky scrapers.

Terro the Morph able to change into almost any shape and form. Terro is infiltration the Zeus Corporation a biomedical corporation with ties to the Dark Masters. He hopes to release the terrible Bio-Genoids upon the city to expose what the Zeus Corporation has been doing. He also is going to steal a few million in trade secrets and is going to try and get some insider trader info. He is going to leave evidence of the Cartel preforming this job.

Tornadoh the Spinner is waiting to help out Terro and is being paid well to do so. He will provide the proper distraction for Terro to do his infiltration and sabotage when he gets the signal. Tornadoh is not interested in fighting just causing havoc. If it gets too tough he will retreat.

Boomer Slice the Weapons Master is setting the place up with hundreds of robot drones all stashed and in hiding. When the signal is given the drones will be activated and will patrol the area around the Zeus Corporation headquarters. When the job is done and his boss is clear, missiles will hit the building until it collapses. At the same time three refineries will also have bombs go off.

Lilith Black the Psion She will gain control of many gangs and pose as a gang member. She will have the gangs attack in full force after the drones come out and take out any police resistance. Lilith will fade into the crowd after everything is over.

Rumors
Someone has been tapping into the Zeus Corporation's mainframe according to the news.

Massive weapon shipments of weapons have been coming into the city.

Gangs have been unifying and gathering strength. The opposing gangs are being whipped out. People are leaving the city. Even the police are being killed out. Don't ask questions!

Some kind of Drone was found by some nosy kids.

A mysterious benefactor notifies the characters of a dead executive that was seen in the office the next day. When everyone told him that they though he was dead he ran out panicked! Many o the executives go missing for long periods of time, have been missing days, or are acting strange.

Terro the Morph able to change into almost any shape and form. He is an expert brawler and can morph himself into vary strong and resistant forms. Strong enough to throw small cars and resistant enough against small arms fire. He is an expert actor and is very well educated. 
 
Tornadoh the Spinner is a cyborg with a gyroscopic spinning propulsion system made back in the 70s from alien technology. He can create whirlwinds that are powerful enough to knock over cars and trucks and blow over small buildings. He loves to break windows and throw glass everywhere! He cannot control the whirlwinds very well so most of the time it is just mindless destruction. He can fly at around 300 MPH and his suit is an aerodynamic shell that can stop small missile fire. Tornahdoh has very little skills or knowledge as he was given the Spinner Cybernetics by a crime lord he later betrayed. A few government officials are still looking for the Spinner Cybernetics.

Boomer Slice the Weapons Master is an egotistical merc with access to all kinds of hi technological weapons. He has machine gun drones that can fly and shoot, missile drones that have a four missile payload then they kamikaze and explode with depleted uranium shrapnel, a multi fire super machine gun with over ten different kinds of shots, a booby trapped jet pack for escape, a booby trapped jet bike in the sewer for escape, as well as a huge drone helicopter to come and get him.

Lilith Black the Psion is a normal looking teenage girl all dressed in black. Very Gothic. She can manipulate and influence most people she meets and change their actual though patterns. She will use anyone as cannon fodder to escape.

Bio-Genoids are huge biomechanical beings. They have strength to throw around cars and alloy claws. Hardy and able to withstand small gunfire and very stealthy. They cannot talk but are very adept at survival. The 20 that are released will attempt to fight their way out of the public view and go into combat survival mode.

Saturday, April 19, 2014

Back to the Dungeon Zine for LL/AEC Issue 5 released today!

BACK to the Dungeon ZINE

Issue 1.1

https://docs.google.com/file/d/0BzYaSvmA-OpUVkNUNTNjRUpGMTA/edit?usp=sharing

Issue 2

https://docs.google.com/file/d/0BzYaSvmA-OpUcWpVRDJNY3RXcUU/edit?usp=sharing

Issue 3

https://docs.google.com/file/d/0BzYaSvmA-OpURWJVcVhOSTFfYkk/edit?usp=sharing

Issue 4

https://drive.google.com/file/d/0BzYaSvmA-OpUSE5WTHprSW5NUWs/edit?usp=sharing

Issue 5

https://drive.google.com/file/d/0BzYaSvmA-OpUTFNuRHhtQ2I0LW8/edit?usp=sharing